Well, I've always has good laughs from Rush, but never from his liberal twin. But now, I have found a game which is just as funny in a liberal way as Rush is in a conservative way. Just as a warning, there are some meant to be offensive and even blasphemous bits in there! Thanks to Sciguy for the link.
The Guildshelm Legacy: The Second World Chronicles was so good, I'm reading it a second time. When I get some money I'll have to go buy Lord of Ten Shadows: The Second World Chronicles. I have so many questions to be answered about what could happen.
I'm over half way through yet another six day work week. I sure wish I had more time to do all of things I need to do. So, I'm trying to squeeze in a little entry here.
Last Saturday's session of Steve's FR 3.0 campaign was a turning point to be sure. We received our payment from when we lent our red chips to the stablemaster for him to bet on us. Because he owed us so much, he payed us in a blue chip each. Because we did so well, he was also unable to get another match for us the next day. Apparently, one blue chip is equal to ten red chips. So we argued about whether or not we should move up the the Palace or remain in the Pits. Turin and Capernicus wanted to stay in the Pits while the others moved up, hoping that those of us who haven't burned bridges here could get more intel on our own. Magnus didn't want the group to be split. Turok and Malekith wanted to move up, figuring that we've learned everything we can down in the Pits already. It ended with Malekith and Turok moving up on their own, and Magnus requesting that Capernicus go follow them as a babysitter. Magnus and Turin would follow in the next day or two if need be.
So, Magnus and Turin hung out in the cafeteria, eavesdropping and reading lips to learn more. The dread warriors approached the quogroths with a deal to share their newfound escapre route if they would assist in the slaying of their enemies. The quogroth agreed, and the two groups seemed disappointed to see that Turok was no longer in the Pits. Magnus and Turin played it off, seemingly confused as to why their friends visited the quatermaster but never returned. The quagroth alpha informed them of our "trechery" in that we must have moved to the Palace without inviting them. He asked that the two of them stand aside when they recieved their righteous revenge against Turok, as he had no beef with them. They agreed to go along.
Meanwhile, the others moved to the Palace. In the Palace, each cell had a wall inbetween each group, rather than bars. The doors were left unlocked except at night, and guards weren't needed to escort amyone. The extra freedom was both a blessing and curse, as that meant anyone could come into your room to start trouble. While Malekith and Capernicus stayed in their new cell, Turok went to the new cafeteria. There, he spotted the mark with his arm in a sling. He managed to drop into casual conversation that he was from Dagger Falls, and that he had a healer on his team back in their new cell who could take a look at the arm. So, the mark, Phillup, came back with Turok where he and Malekith revealed their mission to Phillup while Malekith put his arm back into its socket. Capernicus tried to stop Malekith and Turok from revealing their whole mission so fast, but he was promptly ignored. Following Phillup's advice, Turok went to the quartermaster to bribe a dagger and a doorjam from him. Luckily, this seemed a common practice, as the guards turned their backs when motioned by the quartermaster.
Meanwhile, that night Magnus picked the lock to their cell and tailed the dread warriors and quagroth to their escape tunnel. It seemed to be the real deal, so the two of them decided to upgrade to the Palace the next day. When they did, Turok introduced them to Phillup. Magnus gave away our cover just as much as Turok had to Phillup, despite what Capernicus thinks is ample enough circumstantial evidence that Phillup cannot be trusted. Phillup warned us that the escape tunnel the dread warriors found was often used to give hope to the gladiators, but that the real reason no one returned was that they were slain by waiting guards as sport on the other end. He theorized that the only real escape was to be placed on a Zhent naval ship, and attempt an escape from there. So more planning ensued, while Capernicus worried about not having seen our stablemaster since moving to the Palace and how Phillup wouldn't let anyone see the inside of his room, the only one on the cell block to have a built in keylock in the door. Why do some people have the alignment stupid good instead of true good?
![]() | You scored as A Too Sweet Faerie. So sweet your totally sugared up! Has there ever been anyone so nice. Quick to forgive and quick to forget, everybody wants to know you! You've just got to make sure nobody takes advantage and tries to use you, don't be afraid to say no sometimes!
Which Dysfunctional Faerie are You? created with QuizFarm.com |
"One hundred percent of the shots you don't take, don't go in." ~Wayne Gretzky




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? If I like it I can always use Power to buy more.
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