Batman's arrival ruffles HK politicians.
And we continue from our twice-interrupted narrative...
We were going to join Troy for brunch, but Steve decided to skip. This is when Steve and Troy did the Guardian 6 trade off, although it ticked off Steve later when he found out that Troy just used his slot rather than buying his own. So we went to the Johnny Rockets in Circle Centre Mall. Troy needed to stop by the Playroom Entertainment booth, where we played a sample of Portobello Market. It was a game I'd play again, but not one I'd buy for myself. He ended up picking up a copy of Mother Sheep for his family after chatting with his friends at the booth. We also ran into Chris while in the Exhibitors' Hall. I had thought that he wasn't coming, but I guess he was able to do so at the last minute, although without Michelle. I ended up accidentally giving him the wrong directions to the Paradigm Concepts booth, as I hadn't yet made my way there.
After we succeeded in retrieving SANDMAN and returning it in the biocontainment chamber to G6HQ, I parted company with my G6 comrades and headed to the Shadowfist Dueling World Finals. On the way I ran into Ivan, who asked if I was going to the 4dventure panel that evening. When I said that I wasn't he mentioned that he had to go clear out the RPGA and their tables, set up the room for the presentation, keep the RPGA folks organized as their were likely to be the same attendees for the panel, et cetera. (He's the night manager for GenCon Indy.) He hinted that their might be a correlation between the title and the room they chose to hold it in, but I told him not to worry. It couldn't be 4e as WotC had promised that all future D&D announcements would no longer happen at GenCon, but at D&D Experience. (That was supposed to be the whole reason they renamed the convention, previously named Winter Fantasy. Of course I didn't believe that. Hasbro has never proven to be that trustworthy. Sure enough, later in the convention I heard that they had announced 4e at the event.)
At the dueling finals I played my Dragon Dojo deck, and did very poorly. People were amazed that I had a Capoera Master in my deck, citing that it isn't cost effect for a ramp character. Maybe I should submit a new version of the card in the next set of submissions. Between beat downs, I organized the backpack full of Power for Promos I had brought, stacking boosters into 38 piles of 48 points each. Allen didn't bother to count them all, and let me submit a list of Promos he would get to me before the end of the convention.
Friday night was also our True Dungeon Hardcore Puzzle night. We survived, of course, earning not only a Hardcore Survivor pin but a special treasure token. When we got back to the hotel room, something strange happened: Troy decided that he wasn't going to play our True Dungeon Hardcore Combat run the next night because Bill had invited Troy and Steve to join him and the other KFGers in a Hardcore Combat run Thursday night. Once Troy bowed out, Steve, Bill, and Brian did too. So, if I wanted to play I would have to assemble my own group or Steve was going to get a refund on our batch of tickets. Even pointing out that the Hardcore survivor exclusive tokens might be valuable for trading would not deter them from their decision.
Saturday I had had enough of skipping breakfast. I enjoyed the hotel's full buffet breakfast, which was very good. I chose to play Guardian 6's Operation Deep Six rather than play the Shadowfist Multiplayer World Finals. I had to pass by the Shadowfist room while on my way to pick up the identity of Component Alpha, and I saw a large group of players. I did really want to play, but I was committed to trying this new G6 game, and I had no team mates for Saturday (as much as I tried to get Troy to join me). I couldn't risk not finishing in time. I learned later that Ken had hoped to run into me at the event, and was surprised to see that I never showed. However, I can play Shadowfist later. I can even play in the world finals next year. I cannot play G6 later, nor can I play Operation Deep Six next year. So, it was a no brainer.
Plus, I was still trying to get a team together for a True Dungeon Combat run. I contacted Kristin, Dan, and Eric as they had expressed interest in a Combat run. The only tickets they were able to purchase were Puzzle, which had left them disappointed. However, when I called with the offer they expressed a scheduling conflict. I checked with some of the Shadowfist crew who had also expressed an interest during one of the earlier Shadowfist tournaments, but they, too, declined. Ken wasn't interested in spending that kind of money for an event. I tried some of the G6 folks who had expressed earlier interest to no avail, and so I eventually had to give Steve the OK to get his refund.
Ken and I ran into each other wandering the Exhibitor Hall, and ended up sample playing ShaZamm! at the Z-Man Games booth. It was fun enough to play again, but I probably wouldn't buy it. It was intuitive enough that Ken and I didn't need much help from the demonstrator. We stopped by a few other booths before and after, but then I ran into some G6 friends and I lost Ken.
Near the end of my G6 run Troy gave me a call and he ended up joining me anyway. I think he was enjoying G6, and after finishing the mission we went to the True Dungeon Tavern. He was looking to do some token trading, and I chatted it up with Kristin, Dan, and Eric for a bit. After they left for their game (the previously mentioned scheduling conflict) I tried my hand at the Rogue's Game. I failed miserably, and I was pressed into service as Nightshade's token collection caddy. After my service, Troy and I went to the G6 Safehouse. There we cashed in our paychecks to play some poker. I, once again, proved my inferior poker skills, having to be bailed out several times by Troy or others just to keep me in the game.
Eventually, I bowed out and went back to TD to try my luck as a walk-on for a combat run. I succeeded and played the new Druid character option through a Standard Combat run (with only seven players despite two walk-ons). Woah, the monsters were so cool! The TD crew took the time to have actual costumes for a wraith, rock golem, and medusa, plus a full-sized beholder on a track! Way, way awesome stuff! After that, we came out of the dungeon into the chaos of them tearing down. Apparently they tear down the game room by room as the last group leave it and goes into the next. It kind of acts as a buzzkill, especially as some in my group didn't ever get to experience the tavern (which had been the first to be torn down, despite the fact that you're supposed to get a free tavern visit after the TD run. They felt that was really unfair, and the organizers countered with the fact that they wanted some sleep before the next event was scheduled in that room in the morning. TD should give a free GenCon event ticket for the Tavern for each GenCon event ticket purchased for the TD. That way you could go before the Tavern closes if you have one of the later TD runs. That's just my opinion.
Afterward I returned to the G6 Safehouse, where I played some more poker, then hung out with Steve and some of his National Security Decision Making Game friends. Eventually, because I was starting to fall asleep, I walked Bill, who was already asleep in the Safehouse, back to the hotel.
Sunday I got up, had the hotel breakfast buffet again, then rushed to mass. Fr. Noah gave an excellent homily, asking that we be on fire. It was very inspirational, and just what I needed to hear. As his summation said, "Let us be caught on fire by His love, and let us become the fire of the Gospel in the moments and times of our lives."
After mass I went back to the hotel and grabbed my stuff for the day. I hadn't had time before mass to do so. Then I went to the other Whirlpool of Blood tournament. This time we drafted from Six Guns and Shurikens, Critical Shift, and Red Wedding. I started drafting Purists, but discovered that someone else must have been so I switched to what I was getting a lot of: Shadow Syndicate. As the draft continued, I found myself with enough cards to make a Morphic Spirit deck anyway, so I did. My final factions were Ascended, Eaters of the Lotus, Purists, and Shadow Syndicate. The four player final saw me nearly win, as the other three banded together for a twenty-minute discussion on how to stop me. By the time it was my turn, I was so anxious to do something I went off half-cocked and forgot half of my strategy. Lesson: I need more patience as I more than likely had enough to win that turn if I had played it right. The game swung Braz's way next. Later, it swung away from both Braz and I and towards Daniel and Josh. I started reascending, but not in time to stop Daniel from winning. At least I won second place, much better than I've done previously at GenCon! In addition to winning the second place set of promo cards, Daniel let me have the wrappers (and hence their Power for Promos points) as he had witnessed my previous usage Friday evening. After saying my goodbyes, I headed to the Exhibitor's Hall to see what kind of last minute discounts were being offered.
I ran into Kristin, Dan, and Eric at the Exile Games Studio booth. They had asked me to check the booth out several times during the show, and mention that I knew them. So that was kind of serendipitous. I took pictures of the booth staff with the three of them for Kristin, before saying my goodbyes to them.
I met the GM Syndicate folks after only knowing them from the Dundjinni boards. They had some cool stuff, both current and pending. I suggested that making animals as Objects was fairly useless to me, but that animals as Tokens would be something I'd buy. I think they're going to take my suggestion to heart, and offer the same images both as Objects and Tokens on the same product. Once they do, I'll be sure to buy it as promised.
The folks at Paradigm Concepts had their new hardback copy of Psionics Unbound, which was supposed to only be available at the big three conventions: Origins, GenCon, and DragonCon. However, the folks at the booth told me that the hardcover was going to be available in game stores by October. Huh? I thought game stores were only going to get softcover. No, apparently not. Well, fine then. I saved my money and didn't buy it there.
I have yet again run into the limit on the number of tags I can put into this blog. Oh well, I'll just split the week one more time and complete this week in history with the next entry.
Thanks to strangehermit for the quiz:
You are Apocalypse
Apocalypse |
| 50% | Magneto |
| 48% | The Joker |
| 44% | Green Goblin |
| 44% | Dr. Doom |
| 43% | Poison Ivy |
| 41% | Dark Phoenix |
| 40% | Riddler |
| 40% | Lex Luthor |
| 37% | Mr. Freeze |
| 33% | Mystique |
| 32% | Two-Face |
| 32% | Venom |
| 30% | Juggernaut |
| 28% | Catwoman |
| 21% | Kingpin |
| 20% |
| You believe in survival of the fittest and you believe that you are the fittest.
 |
Click here to take the Super Villain Personality Test"A smooth sea never made a skilled mariner." ~ English Proverb
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