Friday 26 September 2003

  • Well, I felt inspired by National Talk Like a Pirate Day and Pirates of the Caribbean:  Curse of the Black Pearl to go through my old photographs.  I was hoping to use my pirate costume as a new profile image here.  I found myself as Dracula, a robot, and a European peasant, but no pirate!  Luckily, I did find this image of me and Chernabog chillin' at the Disney Fair (a division of the 1996 Arizona State Fair). 


    Let's see, I guess I owe a recap for Jackson's FR 3.0 D&D game on the eighth of August.  Squig started rolling up Zed's skin and cast burial blessing upon his remains.  Once we had packed what we could, we started to leave.  That's when our forward observers noticed the sounds of another intruder.  It turned out to be a half-drow monk of Ilmater who was sent to check on the ruins to make sure that nothing else has been done to them since the rouge monk had sabotaged the place after converting to Lovitar's side. 


    (This is Mike's "interim" character, as he assured everyone that someone was going to bring Zed back.  This despite my explanations that Squig couldn't cast raise dead on him due to the fact that raise dead doesn't work on individuals killed by a death effect.  But that's an out of game situation.)


    As he was making introductions, a cave-in was heard to occur at the entrance.  As we rushed to see what had caused it, we saw the Great White Death flying away.  He had aparently carved something in Draconian into the skull of the blue dragon skeleton near the entrance.  What we had thought was a cave-in was in fact just the venerable dragon's weight being placed on the mountainside temporarily while he did his fact note to us.  Ethan read it to everyone.  It was a warning that he had been patient thus far, but that we were not to interfere again or face the consequences. 


    So we returned to the castle, with the monk and Zed's rolled up skin in tow, when our paladin returns from the war in the outer planes!  (Bill stopped by to play for the first time in forever!)  A storm started to kick up, and we barely made it back to the castle before we started to feel the palpable evil of the storm.  As we studied it, it became clear that it was being caused by powerful, divine, evil magic.  It started to interfere with magic spells and items, even to the point where the Palantir could no longer function.  The energy of the storm was so immense, that Umberlee's Ire (aka Saint Elmo's Fire in our world and times) started to play over the temple of Stronmous.  We investigated, and discovered that the Umberlee's Ire was doing nothing to the temple.  However, the storm continued to make everything colder, and magic impossible.  At that point, the portal to the Elemental Plane of Air opened again, and elemental after elemental left the portal to start playing in the storm above. 


    On the nineth of August Pitcher ran his FR 3.0 D&D campaign.  Our rogue caught up with us on the cliffs next to Dagger Falls.  He explained that he and his mentor, Peglegged Pete, had some business to attend to first that morning.  (Before we started, he was run through a mini-session we witnessed where Pegleg introduced Magnus to the Thieves' Guild of Dagger Falls and paid his first month's dues.  Apparently, the guild encourages theivery from Zhent agents, turns a blind eye to travelers, and ruthless prohibits targeting the middle and lower class townsfolk.  This was, of course, not a problem for our hero.  However, the guild's motivation was that they are tolerated by Randal Morn due to the bigger threats of the Zhents and Drow.  So long as they stayed a low priority they were safe.)


    Having explored the cave with the bear (and slaying it) the crew decided to explore the cave behind the waterfall.  It turned out to be a long and twisting water-carved passage which ended in a small room.  There, a unnatural hole had been carved into one wall.  The hole was through several feet of stone and opened into another empty room.  Not wanting to endanger our friends further, Cap left his menagerie in the capable hands of Mister Happy while the wizard left his feline familiar with them.  After crawling through the hole, we passed through the neighboring room into a sloping passage which eventually ended in a partially submerged room.  Caleb detected evil on the far side of the room and tried to attack it.  Once it became clear by missile fire that the evil was further beyond the wall on the otherside, it was decided that we should investigate.  Master Lee, being the one with the most strength and the necessary darkvision, swam over and found a passage under the water.   It led for a while until a opening rose out of the water into another room.  He returned and reported his findings, and we planned our party order as most people stripped down to light encumberance. 


    And thus, we're caught up with gaming until after CopperCon already, if you can believe it!  There's just one more session of each of those two to recap, but not tonight.  I'm already up past my bedtime!  Night everyone.  I-)

Comments (1)

  • I hope your party survived the assault on the bad guy beyond the tunnel / partially submerged room. Sounds like a big trap to me! 1 eProp for each round of entertaining summaries of your RPGs.

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